Senior Unity XR Software Engineer (Sunnyvale, CA)
Senior Unity XR Software Engineer (Sunnyvale, CA)
Our Client - Hospital & Health Care company
- Sunnyvale, CA
Job description
***Please note that our customer is currently not considering applicants from the following locations: Alabama, Arkansas, Delaware, Florida, Indiana, Iowa, Louisiana, Maryland, Mississippi, Missouri, Oklahoma, Pennsylvania, South Carolina, and Tennessee.***
Our Customer is a corporation that develops, manufactures, and markets robotic products designed to improve clinical outcomes of patients through minimally invasive surgery. Founded in 1995, their goal was to create innovative, robotic-assisted systems that help empower doctors and hospitals to make surgery less invasive than an open approach. Working with the top medical professionals, they continue to develop new, minimally invasive surgical platforms and future diagnostic tools to help solve complex healthcare challenges around the world.
We are seeking a Senior Unity XR Software Engineer on a contract basis to support our Customer's business needs. This role is onsite in Sunnyvale, CA.
Role Overview:
- We seek a Sr. Software Engineer with Unity 3D experience to join our growing Performance Solutions team at Intuitive Surgical.
- Our team’s mission is to leverage emerging technologies to help accomplish the mission of advancing minimally invasive care.
- As a member of our team, you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
- As a Sr Software Engineer, you will be a major contributor to the team and product, working independently on tasks and delivering production grade work within an appropriate timeframe.
- You will be joining a mature codebase and will contribute to both optimization and new features.
- The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.
Responsibilities:
- Maintain independent ownership of features and deliver production grade results on schedule.
- Scope and estimate your own work accurately, and flag slippage early when estimates change.
- Make use of existing APIs and SDKs to integrate backend systems with our XR software.
- Collaborate with cross-functional team of developers, designers, and QA.
- Create good documentation for features and techniques that were tried and rejected or implemented.
- Ability to transfer knowledge to and from team-mates.
- Ability to work from a requirements document or storyboard.
- Architect software in a modular fashion to support scalable, reusable features.
- Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
- Review peer PRs.
- Apply good software engineering practices to write elegant, maintainable, reusable code.
- Unit-test code for robustness and reliability.
Qualifications:
- BS in computer science or related fields. MS or higher a plus.
- 5+ years of real-world experience developing and shipping Unity-based applications or video games.
- Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
- Experience developing for XR technologies and devices like the Meta Quest, HoloLens,
- Apple Vision Pro. (High quality Unity developers with little to no XR experience will be considered)
- Strong knowledge of 3D math.
- Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
- Ability to self-test, debug and verify own work before handing off to QA.
- Strong knowledge of using Git for source control, branching, and PRs.
- Great communication skills and ability to excel in a collaborative team environment.
- Experience with Isaac Sim
- Experience writing graphics shaders in Unity.
- Experience programming in other languages like Python, C++.
- Experience developing Android applications in Java or Kotlin and using ADB.
- Experience in creating and using animated 3D models.
- Experience with other game engines/tools that may be used in the pipeline such as Blender,
- Figma, Photoshop, Substance Painter, ZBrush, and Maya.
- Familiarity or experience developing for other game engines like Unreal, Godot,
- Lumberyard, Source.
We offer a competitive salary range for this position. Most candidates who join our team are hired at the median of this range, ensuring fair and equitable compensation based on experience and qualifications.
Contractor benefits are available through our 3rd Party Employer of Record (Available upon completion of waiting period for eligible engagements) Benefits include: Medical, Dental, Vision, 401k.
An Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or protected veteran status and will not be discriminated against on the basis of disability.
All applicants applying for U.S. job openings must be legally authorized to work in the United States and are required to have U.S. residency at the time of application.
If you are a person with a disability needing assistance with the application, or at any point in the hiring process, please contact us at support@themomproject.com.